Effective Date: July 31, 2026
Last Updated: July 31, 2026
This Digital Products & Licensing Policy governs digital downloads, electronically delivered content, software, media, templates, documents, ebooks, audio, music, video, artwork, courses, access products, commercial licenses, personal-use licenses, artificial-intelligence-related uses, delivery, refunds, security, and intellectual-property obligations through Good Shit Only™.
Good Shit Only™ is operated by CrownThrive LLC, a Virginia limited liability company. Except when CrownThrive LLC is expressly identified as the seller or licensor, digital products are offered by independent sellers who are responsible for the product, license, ownership, delivery, technical disclosures, support, and legal compliance.
This Policy supplements and is incorporated into the Terms & Conditions, Seller Agreement, Buyer Protection & Buyer Rules, Refunds, Returns & Cancellations Policy, Intellectual Property, Counterfeit & DMCA Policy, and other applicable Trust Center policies.
By listing, selling, licensing, purchasing, downloading, accessing, streaming, installing, copying, or using a digital product through GSO, you acknowledge that you have read, understood, and agreed to this Policy and the applicable listing license.
Table of Contents
- Scope and Covered Digital Products
- Marketplace Roles
- Digital Copy Versus Copyright Ownership
- Seller Ownership and Authority
- Required Listing Disclosures
- Default Personal-Use License
- Commercial Licenses
- License Scope and Interpretation
- Permitted Uses
- Prohibited Uses
- Redistribution and Resale
- Modification and Derivative Works
- Attribution and Notices
- Users, Seats, and Team Access
- Client and Contractor Use
- Sublicensing and Transfer
- Territory and Duration
- Artificial Intelligence and Machine Learning
- Voice, Likeness, Persona, and Identity
- Trademarks and Brand Assets
- Music, Audio, Beats, and Sound Recordings
- Ebooks, Documents, Templates, and Courses
- Software, Code, Plugins, and Applications
- Fonts, Stock Assets, and Third-Party Components
- Digital Delivery
- Download and Access Limits
- Technical Requirements
- Updates and Support
- Security and Prohibited Code
- Digital Refunds and Remedies
- License Suspension and Revocation
- Infringement and Takedown
- Buyer-Supplied Content and Custom Work
- Confidential and Sensitive Content
- License to GSO for Marketplace Operations
- License Records and Proof
- Enforcement
- Disclaimers
- Changes to This Policy
- Support and Notices
1. Scope and Covered Digital Products
This Policy applies to digital offerings including:
- Ebooks;
- PDFs and documents;
- Templates;
- Spreadsheets;
- Presentations;
- Digital artwork;
- Photographs;
- Graphics and design assets;
- Music and audio;
- Beats and instrumentals;
- Sound effects;
- Video;
- Courses and educational materials;
- Software and source code;
- Plugins and extensions;
- Digital patterns;
- Licenses;
- Membership access;
- Credentials or access products;
- Other electronically delivered content.
2. Marketplace Roles
Unless CrownThrive is expressly identified as the seller:
- The independent seller is the licensor;
- The seller determines the lawful license terms;
- The seller is responsible for ownership and permissions;
- The seller is responsible for technical delivery;
- The seller is responsible for product support described in the listing;
- GSO provides marketplace, checkout, delivery-support, records, and enforcement functions.
GSO does not independently verify every copyright, license, permission, technical claim, or third-party component before publication.
3. Digital Copy Versus Copyright Ownership
Purchase or delivery of a digital file does not automatically transfer ownership of the copyright, trademark, patent, trade secret, publicity right, or other intellectual-property right embodied in the file.
Unless the listing expressly states that identified rights are assigned through a valid written agreement, the buyer receives only the license described in the listing and this Policy.
The buyer’s ownership or possession of a copy is separate from ownership of the underlying intellectual property.
4. Seller Ownership and Authority
A seller may list a digital product only when the seller:
- Created and owns it;
- Controls the relevant rights;
- Has a valid license permitting resale or sublicensing;
- Has written authorization from the rights holder;
- Otherwise has lawful authority to offer it.
The seller must obtain all necessary:
- Copyright permissions;
- Trademark permissions;
- Model releases;
- Voice and likeness permissions;
- Music licenses;
- Stock-asset licenses;
- Font licenses;
- Software licenses;
- Open-source compliance;
- Data rights;
- Other required permissions.
GSO may require proof of ownership or licensing at any time.
5. Required Listing Disclosures
A digital-product listing must clearly disclose, where applicable:
- Product type;
- File format;
- File size;
- Delivery method;
- Software or device requirements;
- Version compatibility;
- Download limits;
- Access duration;
- Personal or commercial usage rights;
- Number of users or seats;
- Modification rights;
- Attribution requirements;
- Territory;
- License duration;
- Client-use rights;
- Sublicensing restrictions;
- Artificial-intelligence restrictions;
- Whether updates are included;
- Whether support is included;
- Whether third-party components are included;
- Refund limitations;
- Any material technical or legal restriction.
A seller may not hide a material license restriction until after purchase.
6. Default Personal-Use License
When a listing does not expressly provide a different license, the buyer receives a limited, nonexclusive, nontransferable, nonsublicensable, revocable license to use the digital product for the buyer’s own personal, noncommercial use.
The default license does not authorize:
- Resale;
- Redistribution;
- Commercial use;
- Client work;
- Public distribution;
- Sublicensing;
- Artificial-intelligence training;
- Creation of competing products;
- Removal of ownership notices;
- Claiming authorship.
7. Commercial Licenses
Commercial use is permitted only when the listing or separate license expressly authorizes it.
A commercial license should identify:
- Permitted commercial products or services;
- Number of end products;
- Sales, revenue, impression, audience, or production limits;
- Permitted platforms and media;
- Client-use rights;
- Advertising rights;
- Broadcast or performance rights;
- Modification rights;
- Attribution requirements;
- Territory;
- Duration;
- Artificial-intelligence rights;
- Excluded uses.
Payment for a commercial license does not create rights beyond those expressly granted.
8. License Scope and Interpretation
A digital license grants only the rights expressly stated.
Rights not expressly granted remain reserved by the seller or rights holder.
A license should be interpreted according to:
- Mandatory law;
- Transaction-specific license terms accepted at purchase;
- The listing description;
- This Digital Products & Licensing Policy;
- Other incorporated GSO policies.
A broader product description does not override a clear license restriction displayed before purchase.
9. Permitted Uses
Subject to the applicable license, permitted uses may include:
- Personal viewing or listening;
- Personal printing;
- Installation on authorized devices;
- Use in an authorized project;
- Modification for authorized personal or commercial purposes;
- Use by the permitted number of users;
- Other uses expressly identified in the license.
The buyer is responsible for ensuring that the intended use falls within the purchased license.
10. Prohibited Uses
Unless expressly authorized, a buyer may not:
- Copy or distribute the product to others;
- Post the original file online;
- Share download links or credentials;
- Sell, rent, lend, or sublicense the product;
- Use the product in client work;
- Create a competing digital product;
- Claim authorship or ownership;
- Remove attribution, metadata, copyright, or trademark notices;
- Use the product unlawfully;
- Use the product in defamatory, exploitative, hateful, or infringing content;
- Use the product to train or improve an artificial-intelligence model;
- Extract or separate protected components for unauthorized use;
- Circumvent access or copy protection;
- Enable another person to violate the license.
11. Redistribution and Resale
A buyer may not redistribute or resell the original digital file unless the license expressly grants redistribution or resale rights.
Prohibited redistribution includes:
- Uploading to a file-sharing service;
- Sharing through cloud storage;
- Emailing copies to unauthorized persons;
- Posting in private groups;
- Bundling the source file with another product;
- Giving the product away as a bonus;
- Selling access credentials;
- Making the original file extractable from an end product.
A commercial end product must generally contain meaningful independent value and may not function as a substitute for purchasing the original digital asset.
12. Modification and Derivative Works
Modification rights depend on the applicable license.
Permission to edit a file does not automatically authorize:
- Resale of the edited source file;
- Claiming original authorship;
- Removing required attribution;
- Creating a competing template or asset;
- Using protected characters or branding beyond the license;
- Sublicensing the modified work;
- Using the work for artificial-intelligence training.
The seller should clearly state whether modifications are allowed and what rights apply to the resulting work.
13. Attribution and Notices
When attribution is required, the buyer must provide the credit in the manner reasonably described by the license.
A buyer may not remove:
- Copyright notices;
- Trademark notices;
- Creator credits;
- License identifiers;
- Metadata;
- Watermarks;
- Other ownership information;
Attribution does not cure an unauthorized use.
14. Users, Seats, and Team Access
A single-user license may be used only by the purchasing individual.
A business, organization, team, classroom, or agency must purchase the number of seats or organizational rights required by the listing.
Sharing one account or download among multiple unauthorized users is prohibited.
The seller may offer:
- Single-user licenses;
- Team licenses;
- Enterprise licenses;
- Classroom licenses;
- Agency licenses;
- Other seat-based arrangements.
15. Client and Contractor Use
A buyer may use a product for client work only when the license permits client or commercial use.
Unless expressly permitted, the buyer may not transfer the original source file to the client.
A contractor may access the product solely for work on the authorized buyer’s project when:
- The license permits contractor access;
- The contractor uses it only for the authorized project;
- The contractor does not retain or reuse the product;
- The buyer remains responsible for compliance.
16. Sublicensing and Transfer
Digital licenses are nontransferable and nonsublicensable unless the applicable license expressly states otherwise.
A buyer may not transfer the license through:
- Sale of an account;
- Transfer of a business;
- Transfer to a client;
- Assignment to another person;
- Resale of credentials;
- Distribution of source files.
A business transfer may require written approval or purchase of a replacement license.
17. Territory and Duration
Unless the listing states otherwise, the license is worldwide for its authorized uses and continues while the buyer remains compliant.
A listing may instead provide:
- A limited territory;
- A fixed term;
- A subscription period;
- An access period;
- A project-specific term;
- Another clearly disclosed duration.
Access expiration does not necessarily terminate rights in completed end products lawfully created during the active term, unless the license states otherwise.
18. Artificial Intelligence and Machine Learning
18.1 Default Prohibition
Unless the applicable license expressly states otherwise, a buyer may not use a digital product, file, dataset, image, voice, text, music, artwork, code, or other content to:
- Train an artificial-intelligence model;
- Fine-tune a model;
- Create embeddings for model development;
- Build a dataset;
- Benchmark or evaluate a model;
- Generate synthetic imitations of the work;
- Develop a competing generative system;
- Create unauthorized voice, style, character, or likeness replicas.
18.2 Express AI License
A seller may offer AI-related rights only when the seller has authority to grant them and the listing clearly identifies:
- The permitted model or system;
- Training or inference rights;
- Commercial or noncommercial use;
- Data-retention rights;
- Output ownership or license;
- Attribution;
- Restrictions on imitation, identity, voice, or style;
- Other material conditions.
18.3 AI-Assisted Seller Content
A seller using artificial intelligence to create or assist with a product must have lawful rights to all inputs, outputs, training-dependent components, voices, images, likenesses, characters, data, and third-party materials used in the product.
18.4 No False Attribution
A seller may not falsely represent AI-generated or AI-assisted content as the authentic work, statement, performance, voice, endorsement, or identity of another person.
19. Voice, Likeness, Persona, and Identity
Digital products containing a person’s voice, face, likeness, name, signature, persona, private information, or identifiable performance require all necessary permissions.
Prohibited content includes:
- Unauthorized voice cloning;
- Nonconsensual intimate imagery;
- Deceptive impersonation;
- False endorsements;
- Identity theft;
- Unauthorized commercial exploitation of likeness;
- Fraudulent public-figure or private-person representations;
- Other unlawful synthetic media.
20. Trademarks and Brand Assets
A buyer may use logos, trademarks, trade dress, brand guides, or other brand assets only within the express license.
A license to use a brand asset does not authorize:
- Trademark registration;
- Domain registration;
- Misleading affiliation;
- False endorsement;
- Use outside the licensed project;
- Modification that harms or misrepresents the brand;
- Transfer to another business.
21. Music, Audio, Beats, and Sound Recordings
Music-related listings must clearly distinguish applicable rights, which may include:
- Sound-recording rights;
- Musical-composition rights;
- Beat licenses;
- Synchronization rights;
- Mechanical rights;
- Performance rights;
- Master-use rights;
- Broadcast rights;
- Content-identification restrictions;
- Sample-clearance requirements.
Purchase of an audio file does not automatically grant all rights necessary for commercial release, video synchronization, broadcasting, public performance, sampling, or registration in a content-identification system.
A seller may not license an uncleared sample or unauthorized recording as though the seller owns all rights.
22. Ebooks, Documents, Templates, and Courses
Unless the license states otherwise, buyers may not:
- Republish an ebook;
- Share a course login;
- Distribute worksheets to unauthorized users;
- Resell templates;
- Upload documents to public repositories;
- Remove authorship credits;
- Create a competing course substantially reproducing the content;
- Use the material as an unauthorized training dataset.
A classroom, team, library, or organization may need a separate multi-user license.
23. Software, Code, Plugins, and Applications
Software listings must disclose:
- Supported systems;
- Version requirements;
- Dependencies;
- Installation requirements;
- License keys;
- Device or domain limits;
- Update period;
- Support period;
- Third-party libraries;
- Open-source components;
- Material security limitations.
Unless permitted by law or license, buyers may not:
- Reverse engineer;
- Decompile;
- Disassemble;
- Bypass activation;
- Share license keys;
- Remove technical protections;
- Resell source code;
- Use the software beyond authorized devices, domains, or users.
24. Fonts, Stock Assets, and Third-Party Components
A digital product may include components governed by separate third-party licenses.
The seller must disclose material third-party restrictions and may not grant rights broader than the seller possesses.
Buyers are responsible for complying with applicable:
- Font licenses;
- Stock-photo licenses;
- Open-source licenses;
- Plugin licenses;
- Music licenses;
- Model releases;
- Other component terms.
25. Digital Delivery
Digital delivery may occur through:
- Immediate download;
- Account access;
- Email delivery;
- External authorized link;
- Streaming access;
- License key;
- Seller-provided delivery;
- Another disclosed method.
The seller must provide the promised product within the disclosed period.
The buyer is responsible for providing a valid email address, maintaining account access, and downloading or preserving the product within any disclosed access period.
26. Download and Access Limits
A seller may apply clearly disclosed:
- Download limits;
- Expiration periods;
- Device limits;
- Domain limits;
- User limits;
- License-key limits;
- Streaming limits;
- Account-access conditions.
A buyer should preserve an authorized backup when the license permits it.
GSO does not guarantee permanent hosting or indefinite redownload access.
27. Technical Requirements
The buyer must review software, hardware, format, storage, network, browser, device, and compatibility requirements before purchase.
A product is not necessarily defective solely because the buyer:
- Lacks the required software;
- Uses an unsupported device;
- Uses an outdated version;
- Lacks sufficient storage;
- Cannot operate the required software;
- Did not review accurately disclosed requirements.
A seller remains responsible for material compatibility claims made in the listing.
28. Updates and Support
Updates and support are included only when the listing states they are included.
A seller should disclose:
- Support period;
- Support channel;
- Response expectations;
- Included installation assistance;
- Update period;
- Version eligibility;
- Excluded customization;
- Additional support charges.
Purchase of a product does not create a perpetual obligation to provide free updates or individualized support unless expressly stated.
29. Security and Prohibited Code
Digital products may not contain:
- Malware;
- Spyware;
- Ransomware;
- Credential theft;
- Hidden cryptocurrency mining;
- Destructive code;
- Unauthorized tracking;
- Backdoors;
- Unauthorized remote access;
- Data-exfiltration tools;
- Other malicious or deceptive functionality.
Sellers must disclose material data collection and network activity associated with software products.
GSO may immediately disable access, hold payouts, preserve evidence, notify users, and report malicious products.
30. Digital Refunds and Remedies
Digital products are generally non-refundable after delivery, access, download, activation, streaming, or license issuance, except where:
- Access is not provided;
- The file is materially corrupted;
- The product materially differs from the listing;
- The seller lacked authority to sell or license it;
- The product contains malicious code;
- The license materially differs from the pre-purchase terms;
- The seller cannot correct a material seller-caused technical issue;
- Applicable law requires a refund.
A buyer may be required to:
- Provide screenshots or error information;
- Allow reasonable troubleshooting;
- Delete the files;
- Stop using the product;
- Surrender license keys or credentials;
- Confirm license termination.
31. License Suspension and Revocation
A license may be suspended or revoked when the buyer:
- Fails to pay;
- Receives a refund;
- Distributes the product unlawfully;
- Exceeds license limits;
- Shares credentials;
- Uses the product for unauthorized AI training;
- Infringes rights;
- Uses the product unlawfully;
- Materially violates the applicable license.
Upon revocation, the buyer must stop using the product and delete or destroy copies as reasonably required, subject to applicable law.
32. Infringement and Takedown
GSO may remove or disable a digital product in response to:
- A copyright notice;
- A trademark complaint;
- A court order;
- A counterfeit report;
- Evidence of unauthorized distribution;
- A privacy, likeness, or publicity-right complaint;
- Another valid legal or policy concern.
Removal of a listing does not automatically determine final legal liability.
The seller must cooperate with requests for ownership, licensing, source, and authorization evidence.
33. Buyer-Supplied Content and Custom Work
A buyer submitting text, images, logos, audio, video, data, code, or other material for customization represents that the buyer has authority to provide and use it.
The buyer grants the seller a limited license to use the submitted material solely as reasonably necessary to perform the transaction.
The seller may not reuse buyer-supplied confidential or proprietary material outside the transaction without authorization.
The seller may refuse content that appears unlawful, infringing, deceptive, exploitative, or prohibited.
34. Confidential and Sensitive Content
Buyers should not submit unnecessary:
- Passwords;
- Complete payment credentials;
- Government identification;
- Health records;
- Private third-party information;
- Trade secrets;
- Other highly sensitive information.
Where confidential information is necessary, the buyer and seller are responsible for appropriate security and any required separate confidentiality agreement.
35. License to GSO for Marketplace Operations
By listing a digital product, the seller grants CrownThrive LLC the limited rights necessary to:
- Host listing files and previews;
- Display product media;
- Generate technical previews or thumbnails;
- Deliver purchased files;
- Maintain backups;
- Prevent fraud;
- Provide support;
- Promote the listing;
- Preserve transaction evidence;
- Comply with law.
This operational license does not transfer ownership of the seller’s copyright to GSO.
36. License Records and Proof
Sellers should preserve:
- Original source files;
- Creation records;
- Contributor agreements;
- Assignments;
- Licenses;
- Model and voice releases;
- Stock-asset records;
- Font licenses;
- Sample clearances;
- Open-source notices;
- Artificial-intelligence input and permission records;
- Listing versions;
- Buyer license records.
Buyers should preserve the order receipt, listing, and applicable license as proof of authorized use.
37. Enforcement
GSO may:
- Remove a product;
- Disable downloads;
- Revoke access;
- Hold seller proceeds;
- Issue or require refunds;
- Restrict seller categories;
- Suspend or terminate accounts;
- Preserve evidence;
- Notify affected buyers;
- Report malicious or unlawful activity;
- Take other reasonable protective action.
Repeated or serious digital infringement may result in permanent removal.
38. Disclaimers
Except where CrownThrive is expressly identified as the seller, GSO does not guarantee:
- The seller’s ownership of every digital product;
- Compatibility with every system;
- Permanent download availability;
- Ongoing support or updates;
- Suitability for a particular business use;
- That a product will produce a particular result;
- That every third-party component will remain available;
- That every infringement or security problem will be detected before sale.
Nothing in this section excludes obligations or remedies that applicable law does not permit the parties to exclude.
39. Changes to This Policy
GSO may update this Policy prospectively to reflect legal, technological, licensing, artificial-intelligence, security, marketplace, or operational changes.
A material change does not retroactively reduce an expressly purchased license unless required by law, necessary to address unlawful content, or accepted by the buyer.
40. Support and Notices
Relevant ticket subjects should include:
- Digital Product Support
- Digital Download or Access Problem
- Digital License Question
- Commercial License Question
- Malicious or Unsafe Digital Product
- Copyright or Trademark Report
- Unauthorized AI Use Report
- Digital Refund Request
Good Shit Only™ is operated by:
CrownThrive LLC
Virginia, United States
BY LISTING, PURCHASING, DOWNLOADING, ACCESSING, INSTALLING, LICENSING, OR USING A DIGITAL PRODUCT THROUGH GSO, YOU ACKNOWLEDGE THAT YOU HAVE READ AND AGREED TO THIS DIGITAL PRODUCTS & LICENSING POLICY AND THE APPLICABLE PRODUCT LICENSE.